Sunday, May 10, 2009

Left 4 Dead update review


Yeah, I know I already did a full review for Left 4 Dead, but now that the new patch is out that's added official support for the other two campaigns in versus, adds in the new Survival Mode, and then an extra map for that said mode, I feel it's worth it to update everyone. Since it's just an update, this isn't going to be as in depth as the stuff I normally do, but then again, this isn't a full retail game unless you count the Game Of The Year package, but...don't do that. Anyway, for those who never tried out the versus mode, I highly recommend you do, but make sure you play with friends because it requires an incredible amount of cooperation and communication to ever actually win on either side. While it was a bit controversial when announced that they were just adding support for the last two campaigns, when you consider that it's 10 more maps that you get to play on, it feels like you're getting an incredible deal, especially since it's all available for the low, low cost of free. Both campaigns feel incredibly unique now that you're able to control the infected on them, especially with certain sections of Dead Air, particularly the lobby moment. While the controls are still the same and there wasn't a graphics overhaul or anything, once you actually give the two campaigns a shot, you'll realize that it's a pretty sizable bonus for free that almost dwarfs anything else that you can pick up as a map pack for 5-10$ on xbox live at the very least. The last additional component and arguably the highlight of the patch is the new Survival Mode. Typically games that have survival modes are more of a test of your patience than actually feeling like you're fighting to survive. Left 4 Dead's view is the exact opposite. Instead of gradually increasing the numbers of infected and special infected attacking, from the moment you start the event, you are completely bombarded from all directions, and for the first few times, you'll probably die in the first minute or two. As you progress further and further into the mode, the game starts spawning special infected at a faster and faster rate, until eventually there is no respawn timer between them. One of the neat things that definitely doesn't happen in other games or the campaigns/versus for Left 4 Dead is that, basically, no spot is safe and the moment you think everything is fine, something's going to happen which forces you to constantly be ready to move to a new location while pushing your way through the hordes. It's also worth mentioning that there isn't really a noticeable break between waves, meaning that not only do you need to stay alive, but you've also got to take down everything as fast as you can while still trying to keep up with your ammo. For people with the PC version, if you have the game installed, Steam now does an automatic update, meaning that your copy of Left 4 Dead should already be set up for this and 360 owners, I believe it's a 100ish mb download, but it's well worth every byte and if you had any fun at all playing the game ever, you need to get this installed.

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