Monday, November 16, 2009

Wii Sports Resort review



It's nice to know the first Wii game reviewed here is a pretty good one! The original Wii Sports was one of those games that really helped to showcase the features of the Wii and was a primary reason so many people purchased the console, but it was clear after a few sessions that it was pretty much just a glorified tech demo. Is it possible that Wii Sports Resort presents the player with more of the same, or does it bring anything new to the table? How does the Motion Plus affect gameplay? Why are there so many questions here? Read on to find out!

Graphics - 7/10

Annnnnnnnnd it looks like we're off to a bad start. Unfortunately since Wii Sports came out, there have been a lot prettier games produced without having to add the "good for a Wii game" qualifier after it. While the graphics in Wii Sports Resort do have a certain charm to them, it's mostly just a few small enhancements to the same visual style from the original game. Your characters are all Miis, which is cool and all, but they aren't exactly the most detailed things out there. I know it's nitpicking, but I feel like things might have been a bit better had they pushed this into a slightly more unique art style. To be fair, the new levels feel a lot more organic with the miis walking around in the background or cheering you on, or even subtle things like the ducks swimming in the lake while you're canoeing. Most importantly, even though it might not be pushing any graphical boundaries, it still feels like it captures that classic Nintendo feel that nearly all of their first party games have.


Gameplay - 9/10

The first game did a phenomenal job of convincing people to spend 250$ on an experience they couldn't get anywhere else, but unfortunately didn't keep anyone really coming back for more past the first week. Wii Sports Resort relieves all of those issues by offering 12 different sports, each with tons of unlockable bonuses that change up the gameplay (frisbee golf, speed slice, 3v3 basketball, etc) with the core gameplay of most of the modes being incredibly fun and accurate to their real life counterparts. While there's tons of content for all 12 games, the typical reaction from people is to love some of them, like a few more, then have 1 or 2 that they utterly despise. The other small issue is that while most of the games take full advantage of the motion plus, a few of them feel like they could have been done without it, which is a shame since the game requires each player to have the accessory attached during multiplayer. I'm not sure if you want to at the package as a full game with a pack-in that you might end up needing in the future or a 40$ accessory with a 10$ game, but this time there's definitely more than enough on the game side to keep you coming back for a long time.

Sound - 6/10

While the graphics get by because of the sheer charm, the sound in WSR is actually harder to excuse. On one hand, you have an incredibly catchy theme with some decent sound effects that you'll hear from time to time, but you'll quickly realize that those few sounds are what you're going to be hearing every single time you play. It would have been nice if they gave you an option to use a custom soundtrack or maybe had a few classic Nintendo game songs just to help things stay fresh a bit longer. While most games feature overly cinematic scores, Wii Sports Resort skips all of that and uses some incredibly simple, yet memorable songs that you might actually find yourself humming while not playing the game for the first time in years.


Overall - 8/10

If you're a Wii owner or considering purchasing one soon thanks to the new price drop, WSR definitely deserves a place in your library. Not only does it blow the original out of the water, but the enhancements to the returning games gives you tons to keep coming back for. If anyone is looking for a title to show off the graphical prowess of the Wii, you might want to shy away from using this, but if you're looking for one of the most flat-out fun experiences this year, look no further than Wii Sports Resort.

Sunday, November 15, 2009

Blueberry Garden quick review


Winner of the Seamus McNally indie gaming prize has been out for quite some time, and has all sorts of mixed opinions. The one thing I think everyone can say that has played it is that it's not really much of a game in the traditional sense. While there is an objective, it's not exactly...clear at the beginning of the game, or even once you start doing things. Honestly, Blueberry Garden is more of an experience than anything else. People thinking of picking this up based on the awards or the praise it had been getting pre-release might want to check out the demo first to see if they enjoy it, but even then, it IS only 5$ so whatever opinion you walk away with, at least you won't be broke. Some people have called it a garden simulator with an abstract ending, others have mentioned how some of the things laying around in the world almost offer a perspective on environmentalism, but if there is one positive thing I can say, it's that the piano score is incredibly well done. The controls get the job done, even if you don't know exactly what the job is. On the other hand, due to poor computer optimization and no post-release updates, it's even harder to recommend since there's no way to make the game run better and its not clear whether or not your system will be able to play it smoothly. I'm playing on a 2.5gb RAM + Radeon 4670 HD pc and it runs the game at about 10-15 frames per second while all of the laptops in the house which have 256mb integrated graphics cards seem to run it flawlessly and I can't figure out why. So...what does all of this mean? There's probably 2-3 people out there that might ever read this and decide that Blueberry Garden is their ideal game, and while it IS a unique concept, it's definitely not for everyone. It's honestly not even recommendable to fans of abstract or indie games in general because of how terribly it runs. For people waiting for a score, here it goes:


OVERALL - 4/10

It's almost unplayable and even though you might completely go beyond the requirements, there's no guarantee that it will run smoothly. Maybe if there's ever some sort of fix, this will do better, but I've got to say you'd be fine watching a youtube video of this instead of playing it yourself. On the plus side, it's got a great soundtrack and a pretty cool looking art style.

Saturday, November 7, 2009

DJ Hero Review



It's hard to deny that Activision has essentially become the evil empire that Electronic Arts had been in the past. While in the past, they were known for rehashed Tony Hawk games and quick movie cash-ins, they also launched the (at it's release) innovative Guitar Hero franchise. While Guitar Freaks existed before it, GH was the first title to actually make it to US consoles with a music list that appealed to American audiences. While the first one was a critical success, it wasn't until the second that it became certain that Activision had managed to cement its place in music game history and inspired Rock Band and Konami to actually release its long-running Beatmania franchise here. Unfortunately, they pulled an Activision and like the THPS franchise before it, the Hero name seemed to appear on every single platform (DS?!) with several releases coming each year (4 being released in 2008). With that and Rock Band constantly competing against each others release dates, many people have grown tired of anything with the name attached to it and are slowly losing any dwindling interest in the music game genre. The most recent release with the Hero name attached to it is DJ Hero, which sounds like a quick attempt to cash in on the franchise name or emulate Beatmania. Does it actually do anything new? Is it worth the 120$? Read on to find out.



GAMEPLAY - 9/10

From the moment its name was announced, it was painfully obvious that this was another cheap move from the publisher to make as much money without doing anything new yet again. At least, that was everyone's expectation. Readers, I would like to take this time to inform you that despite the name, this is probably one of the best music games I've ever played. While the core gameplay is completely reminiscent of of the notes-streaming-down-a-highway we've all grown accustomed to, the new mechanics and controller set this apart from anything else you've ever experienced. The first assumption when touching the controller is that the buttons on the turn table are going to ruin the game, or at least detract from the feeling of actually mixing the tracks, but it adds another layer of depth while also kind of helping you to get a grip during some of those extra tricky scratches.
Instead of just forcing the player to dive in and get started, the game only has easy, medium, and hard opened from the start, and forces you to go through the tutorial first to make sure you have a basic understanding of the mechanics before you get yourself overwhelmed. After that, you've got a playlist at your disposal until you quickly start unlocking more and more sets, some with hidden songs that are only playable after getting at least 3 stars on everything else in that set. Along with the "Hero" title attached to the game, the lack of failing in the game was also heavily criticized before the game shipped, but as you progress, you'll realize about halfway through unlocking that just barely passing songs is NOT enough to unlock at least 10 of the playlists, which get progressively harder and still requiring you to get a decent number of stars to unlock even more things, which gives you something to work towards and rewards players that stick with the game long enough to start improving their scores.
The peripheral itself seems to garner people that love it and people that think its terrible. For the people that think it's a horrible piece of hardware, remember that you don't have to slide the crossfader directly back into the middle for it to count as being centered, so that argument goes away as you start playing more and more, and the grill on the outer edge of the turn table gives you extra grip for some of the quick scratches. The other major complaint I hear fairly often is that the game doesn't let you mix songs how you want to, and to that camp of people, I would like to remind you that you're playing a video game, not an actual turntable.
For those looking for multiplayer options, this feels like it was constructed as more of a single player experience (especially with the lofty price), but a few of the songs allow you to play on a turn table while a friend plays the guitar track, or even head to head battles with two turn tables. I'm not..sure..why you'd want to do that since there's all of the rewinds and samples you can throw in when you play alone, but...to each their own, I guess.

GRAPHICS - 7/10

This section will be kept as brief as possible since the main features of the game are its soundtrack and gameplay. The graphics work. That pretty much sums up what you expect from a music game anyway, right? While you can't create your own character, there's probably about 15-20 (including actual djs) that you'll have after you unlock all of them, with plenty of alternate costumes, custom decks/headphones, and venues that you earn the more you play, which helps with the variety. At the same time, all of the created male dj's feel ridiculous, especially when placed in the realistic looking locales (such as the mansion), or actual DJs included in the game. The crowds also seem to have this weird 2D or simplified 3D rendering that gives the illusion of tons of people gathered around watching you, but then you realize the crowd is constructed of like..3 models that are incredibly jaggy whenever you get a real view of them, but works since you spend most of your time staring at the notes streaming down the screen anyway. The noteskins and everything gameplay related work just as expected, which is to say sort of flashy to give it a bit more flare than the lines from Beatmania, but don't distract you from the overall gameplay experience. Despite my criticisms for the way the crowd looks and some of the bizarre male characters, there's still some sort of atmosphere of almost being on a stage in front of tons of people because of crazy lighting effects and the sheer size and variety of venues.


SOUND - 8/10

I'm not going to lie: the soundtrack in DJ Hero isn't going to please everyones tastes. At the same time, if you're upset that Metallica or Johnny Cash isn't in DJ Hero, you might have bigger problems than worrying about the music selection that IS available. On the disc, you've already got 93 mixes to play through, and while there might be a few weak mixes, you still have probably more than twice as many songs than what was available in Rock Band 1. That's an insane number of songs to be included on the disc in a music game. While some of the songs seem to get reused pretty frequently, the mixes still sound amazing if you can open your mind to the entire mashup genre. After you accept the fact that you're scratching at places the person that mixed it would scratch and you get to hear the full thing, there's tons of moments where you'll realize that these two songs you didn't think could work together mesh perfectly. Who would have ever thought MC Hammer and Vanilla Ice were possible to unite without the entire world being reverted to the 90's?



OVERALL - 8/10

For music game fans, regardless of your musical tastes, DJ Hero is an absolute must-play. For everyone else, you'll probably have tons of fun if you can accept the song list, and it's a completely different feel from anything you've ever played with the heavy emphasis on the scratching and crossfading, not to mention the ridiculous songs towards the latter half of expert that are incredibly rewarding once you start getting higher scores. Thanks to the tons of things that are left to unlock even after you get all of the songs, there's TONS of replayability in DJ Hero. The multiplayer feels kind of forgettable, but for those of you who want to try it out, there's online versus even though there's almost no one playing it. The biggest reason this didn't get a 9 however, is that even though I think this is probably one of the best music games I've ever played, there's the fact that it costs 120$, which makes it hard to recommend to anyone that's not a hardcore music game player. It's a shame because this is definitely one of those games I think everyone should at least give a chance, but thanks to everything else that's coming out or already came out this year, you've probably got tons of things to do to pass the time until the price inevitably goes down after the holiday season.