Saturday, November 7, 2009

DJ Hero Review



It's hard to deny that Activision has essentially become the evil empire that Electronic Arts had been in the past. While in the past, they were known for rehashed Tony Hawk games and quick movie cash-ins, they also launched the (at it's release) innovative Guitar Hero franchise. While Guitar Freaks existed before it, GH was the first title to actually make it to US consoles with a music list that appealed to American audiences. While the first one was a critical success, it wasn't until the second that it became certain that Activision had managed to cement its place in music game history and inspired Rock Band and Konami to actually release its long-running Beatmania franchise here. Unfortunately, they pulled an Activision and like the THPS franchise before it, the Hero name seemed to appear on every single platform (DS?!) with several releases coming each year (4 being released in 2008). With that and Rock Band constantly competing against each others release dates, many people have grown tired of anything with the name attached to it and are slowly losing any dwindling interest in the music game genre. The most recent release with the Hero name attached to it is DJ Hero, which sounds like a quick attempt to cash in on the franchise name or emulate Beatmania. Does it actually do anything new? Is it worth the 120$? Read on to find out.



GAMEPLAY - 9/10

From the moment its name was announced, it was painfully obvious that this was another cheap move from the publisher to make as much money without doing anything new yet again. At least, that was everyone's expectation. Readers, I would like to take this time to inform you that despite the name, this is probably one of the best music games I've ever played. While the core gameplay is completely reminiscent of of the notes-streaming-down-a-highway we've all grown accustomed to, the new mechanics and controller set this apart from anything else you've ever experienced. The first assumption when touching the controller is that the buttons on the turn table are going to ruin the game, or at least detract from the feeling of actually mixing the tracks, but it adds another layer of depth while also kind of helping you to get a grip during some of those extra tricky scratches.
Instead of just forcing the player to dive in and get started, the game only has easy, medium, and hard opened from the start, and forces you to go through the tutorial first to make sure you have a basic understanding of the mechanics before you get yourself overwhelmed. After that, you've got a playlist at your disposal until you quickly start unlocking more and more sets, some with hidden songs that are only playable after getting at least 3 stars on everything else in that set. Along with the "Hero" title attached to the game, the lack of failing in the game was also heavily criticized before the game shipped, but as you progress, you'll realize about halfway through unlocking that just barely passing songs is NOT enough to unlock at least 10 of the playlists, which get progressively harder and still requiring you to get a decent number of stars to unlock even more things, which gives you something to work towards and rewards players that stick with the game long enough to start improving their scores.
The peripheral itself seems to garner people that love it and people that think its terrible. For the people that think it's a horrible piece of hardware, remember that you don't have to slide the crossfader directly back into the middle for it to count as being centered, so that argument goes away as you start playing more and more, and the grill on the outer edge of the turn table gives you extra grip for some of the quick scratches. The other major complaint I hear fairly often is that the game doesn't let you mix songs how you want to, and to that camp of people, I would like to remind you that you're playing a video game, not an actual turntable.
For those looking for multiplayer options, this feels like it was constructed as more of a single player experience (especially with the lofty price), but a few of the songs allow you to play on a turn table while a friend plays the guitar track, or even head to head battles with two turn tables. I'm not..sure..why you'd want to do that since there's all of the rewinds and samples you can throw in when you play alone, but...to each their own, I guess.

GRAPHICS - 7/10

This section will be kept as brief as possible since the main features of the game are its soundtrack and gameplay. The graphics work. That pretty much sums up what you expect from a music game anyway, right? While you can't create your own character, there's probably about 15-20 (including actual djs) that you'll have after you unlock all of them, with plenty of alternate costumes, custom decks/headphones, and venues that you earn the more you play, which helps with the variety. At the same time, all of the created male dj's feel ridiculous, especially when placed in the realistic looking locales (such as the mansion), or actual DJs included in the game. The crowds also seem to have this weird 2D or simplified 3D rendering that gives the illusion of tons of people gathered around watching you, but then you realize the crowd is constructed of like..3 models that are incredibly jaggy whenever you get a real view of them, but works since you spend most of your time staring at the notes streaming down the screen anyway. The noteskins and everything gameplay related work just as expected, which is to say sort of flashy to give it a bit more flare than the lines from Beatmania, but don't distract you from the overall gameplay experience. Despite my criticisms for the way the crowd looks and some of the bizarre male characters, there's still some sort of atmosphere of almost being on a stage in front of tons of people because of crazy lighting effects and the sheer size and variety of venues.


SOUND - 8/10

I'm not going to lie: the soundtrack in DJ Hero isn't going to please everyones tastes. At the same time, if you're upset that Metallica or Johnny Cash isn't in DJ Hero, you might have bigger problems than worrying about the music selection that IS available. On the disc, you've already got 93 mixes to play through, and while there might be a few weak mixes, you still have probably more than twice as many songs than what was available in Rock Band 1. That's an insane number of songs to be included on the disc in a music game. While some of the songs seem to get reused pretty frequently, the mixes still sound amazing if you can open your mind to the entire mashup genre. After you accept the fact that you're scratching at places the person that mixed it would scratch and you get to hear the full thing, there's tons of moments where you'll realize that these two songs you didn't think could work together mesh perfectly. Who would have ever thought MC Hammer and Vanilla Ice were possible to unite without the entire world being reverted to the 90's?



OVERALL - 8/10

For music game fans, regardless of your musical tastes, DJ Hero is an absolute must-play. For everyone else, you'll probably have tons of fun if you can accept the song list, and it's a completely different feel from anything you've ever played with the heavy emphasis on the scratching and crossfading, not to mention the ridiculous songs towards the latter half of expert that are incredibly rewarding once you start getting higher scores. Thanks to the tons of things that are left to unlock even after you get all of the songs, there's TONS of replayability in DJ Hero. The multiplayer feels kind of forgettable, but for those of you who want to try it out, there's online versus even though there's almost no one playing it. The biggest reason this didn't get a 9 however, is that even though I think this is probably one of the best music games I've ever played, there's the fact that it costs 120$, which makes it hard to recommend to anyone that's not a hardcore music game player. It's a shame because this is definitely one of those games I think everyone should at least give a chance, but thanks to everything else that's coming out or already came out this year, you've probably got tons of things to do to pass the time until the price inevitably goes down after the holiday season.

1 comment:

Rick James said...

Ok, you've convinced me. Gonna steal a copy. Truth is, I'm in the crowd of people who thought nothing of this other than "cash-in". Maybe I'm too cynical.

Sitar hero is gonna be rad, btw:
http://www.triomonnezza.com/immagini/1243541127_Apu_sitar_hero.jpg